Tag Archives: Sangari

The July/August edition of The Mighty Pen is out

The July/August issue of The Mighty Pen is available for download.  As in previous issues, this one is packed with useful information.

During exam time parents are often stressed out more than their children.  The article Exam advice for Parents contains useful tips that can help parents to support their children, as well as to preserve their own sanity.

One of the leading articles in this issue deals with virtual reality.  It showcases the work Sangari (a member of ADESSA) is doing with virtual reality in the world of education.

And there is much more.  Happy reading!

SANGARI INTRODUCES AUGMENTED AND VITUAL REALITY SOLUTIONS AT TVET COLLEGES CONFERENCE

Sangari Education showcased their Augmented Reality Welding Simulator; CNC Simulator; Automotive Trainers; Educational Virtual Reality solutions; and Electronics Technology Simulations at the 2018 World TVET conference in Cape Town under the theme: Making Technical and Vocational Education Training the First Choice.

Sangari demonstrated the worldwide-acclaimed Soldamatic augmented reality (AR) welding training simulator and a range of virtual reality (VR) educational systems for schools. The Veative educational interactive virtual reality modules cover physics, chemistry, biology, maths, educational tour and language learning.

Bez Sangari, CEO of Sangari Education, explained:

This is an important tool for the classroom. Modules are mapped to the curriculum, delivering a powerful VR solution for schools to engage students with concepts that close the gap between knowledge and understanding.  This technology encourages students to become active learners rather than passive recipients of information. With the varied immersive experiences it offers, virtual reality has huge potential to transform both teaching and learning processes. It is the ultimate medium for delivering what is known as experiential learning.

As an example, students can experience an immersive module on photosynthesis with the help of a controller. They can go into the leaf and get a sense of how plants meet the requirements for photosynthesis. Such ‘look-see-do’ modes encourage students to explore, identify and experiment with the content.

The blue-collar skills shortage in South Africa is estimated at around one million jobs.  To meet this demand, training is essential, but the machinery needed is expensive.  Providing theory and no practical training is insufficient.

To address this, the Soldamatic augmented-reality (AR) welding simulator (winning top honours at the Worlddidac Awards) was demonstrated at the conference. It is a cost-effective alternative to traditional training that provides the same level of skills but offers significant cost saving that can run into millions of rands per annum.  Consumables such as welding rods, steel plates or oxygen are not needed, and because the equipment has no gas emissions, it is eco-friendly.

In addition, the AR simulator can be used in any environment with no need for special clothing or ventilation.  The welding can be done in a classroom or even an office. It is 100% safe, simply because it provides an augmented-reality welding environment, providing augmented-reality 3-D vision through the trainee welder’s headgear.

Sangari Partners with Veative to Bring Complete Virtual Reality Solutions to SA Schools

Continuing its promise to place innovative teaching and learning technologies into schools, Sangari Education has been appointed a distributor for Veative’s educational virtual reality (VR) solutions.

Sangari Education CEO, Bez Sangari, says:

Veative is a VR-focused education company that creates innovative VR curriculums, at an affordable price point, to transform how students learn.  Veative is the first content provider to develop an affordable and practical virtual reality solution for schools. It combines immersive and interactive education modules with plug-and-play virtual-reality headsets and controllers.

The company is a global provider of learning simulations for schools and industries, using technologies such as 3D, virtual reality, augmented reality and mixed reality. Veative’s ever-growing STEM library now covers over 500 modules.

The interactive modules cover physics, chemistry, biology, maths, educational tour and language learning. The kits include portable trolleys to keep headsets charged and safe when not in use while software assists educators with reports and analytics.

This is an important tool for the classroom, which allows focused attention on topics, and is a valuable part of the learning process. With learning modules mapped to the curriculum, we can deliver a powerful VR solution for schools to engage students with concepts, closing the gap between knowledge and understanding.

This technology encourages students to become active learners rather than passive recipients of information. With the varied immersive experiences it offers, virtual reality has huge potential to transform both teaching and learning processes. It is the ultimate medium for delivering what is known as experiential learning.

As an example, students can experience an immersive module on photosynthesis with the help of a controller. They are able to go into the leaf and get a sense of how plants meet the requirements for photosynthesis. Such ‘look-see-do’ modes encourage students to explore, identify and experiment with the content.

Virtual reality also enhances teachers’ capabilities. It makes the job of teaching easier. Within VR simulations, teachers can track student understanding of the topics being taught with analytics and data reporting. As VR encourages active participation, it becomes easy for the teachers to identify possible gaps in the understanding of the students and attend to those issues timeously.

The software allows the teacher to monitor, access and analyse each student’s progress effortlessly, providing instant guidance and feedback. On the other hand, with integrated assessment scores, educators can bridge the learning gap and make learning fun and exciting for students.

F1 in Schools STEM Challenge Reinforces Status as Official Education Initiative

The global educational initiative, F1 in Schools STEM Challenge, has unveiled a new logo for F1 in Schools UK National Finals held at Silverstone Race Circuit last week. Incorporating the new Formula 1 logo launched last year, F1 in Schools’ new look visually reinforces the challenge’s status as Formula 1’s official education initiative.

The logo will be used by the F1 in Schools programmes 45 countries with a phased introduction around the world through 2018.

Bez Sangari, CEO of Sangari Education, explained: “The contest, which supports curriculum learning, reflects F1 in Schools commitment to Science, Technology, Engineering and Maths (STEM) subjects and a desire to recruit the next generation of engineers to design and develop future electric, connected and autonomous vehicles.” The contest is managed and run in South Africa by Sangari Education.

“What makes the F1 in Schools Technology Challenge different is that it entails a comprehensive and inclusive learning approach. Learners engage with subjects that improve literacy, numeracy, sport and sports science, design and technology, art and design, textiles knowledge, STEM learning, computing, and business and enterprise,” added Mr Sangari.

Ellie Norman, director of Marketing & Communications, Formula 1, said, “We’re delighted to continue working so closely with F1 in Schools as we break down barriers and engage the next generation in STEM and the opportunities within Formula 1. With the rebranding of Formula 1 and its new identity it was only fitting to extend it into this education programme that is reaching a global youth audience.”

The F1 in Schools STEM Challenge has forged ever-closer links with Formula 1 over its 19-year history. In 2005 Bernie Ecclestone gave his support to F1 in Schools by granting the Challenge a world-wide protected trademark and a new logo in 2005. Since this time, F1 in Schools has provided the sport with a platform for promotion to the younger generation, taking the sport right into the classroom, educating and inspiring a passion for Formula 1 with one of the most important audiences.

The new Official F1 in Schools product range is spearheaded by the Official F1 in Schools Race Track that brings together an ergonomic design with a lightweight track, high-tech digital display Start/Finish gates, with Wifi data transmission, and an integrated cable management system.

The competition challenges students to create their own Formula 1 team which is commissioned to design and manufacture a miniature Formula 1 car starting with the F1 in Schools model block and CAD software, with the car being powered by a compressed air cylinder. Each team of between three and six students creates a pit display and showcases their work in developing their race car.

The cars race on a 20-metre track, with the cars covering the distance in around one second.   The students compete at regional, national and international level, with the national winners having the potential bonus of travelling internationally. The World Finals have been held in a variety of countries including Australia, Malaysia, Singapore, Abu Dhabi and the USA where the events are held in conjunction with the F1 Grand Prix being held in that country. The World Finals brings together the best students to compete for the coveted World Champions trophy and valuable university scholarships and bursaries.

Jaguar Primary Schools Challenge Takes Off

Following a successful project facilitation and software training for teachers for the Jaguar Primary Schools Challenge (JPSC) during the month of October, two official races have taken place at Sci-Bono Discovery Centre in Johannesburg.  This programme, facilitated by Sangari Education (a member of ADESSA), saw 14 teams from various primary schools across Gauteng partake in the Science, Technology, Engineering, Mathematics (STEM) challenge.

The challenge is open to students aged 5-11 years and involves designing and manufacturing the fastest car possible, emulating the design and engineering processes employed by real engineering companies such as Jaguar Cars.  Each team designs an F1 racing car using 160gm/s cardboard paper created on 2D drawing software. After manufacturing teams race their cars on a 20 metre race track powered by gas chargers.

Pieter du Plessis, F1 in Schools programme manager at Sangari Education, said:

At first it was a challenge getting both learner’s and teachers to buy into the concept of designing and racing a miniature F1 car. But the concept has now caught on and interest is growing rapidly.  The JPSC-F1 is literally STEM education in action. Teacher involvement is critical for learners, who need both emotional and physical support. The JPSC offers primary school pupils the opportunity to take part in a fun hands-on STEM activity, tackling real-life problem solving, design, manufacturing, team work, communication and business skills.

Involvement of teachers and parents is an integral part of the programme as it motivates children to maintain their focus and determination in the challenge.

Christo Jones, deputy chief education specialist for Technology, Gauteng Department of Education said:

Partnering with Sangari Education to bring active STEM education to primary schools is a good starting point towards improving the education system in the country. Seeing young people design F1 model cars on computers, manufacture and then race them is really inspiring.

The competition is open to all primary school children from grade 5 to grade 7. Teams wishing to be part of this competition can register on the website at: www.sangari.co.za or contact Pieter du Plessis on +27 11 466-1440.

SANGARI launches the “F1 in Schools Technology Challenge”

It is amazing to see what ADESSA members get up to!

Sangari South Africa, the provider of learning solutions, has launched the ‘F1 in Schools Technology Challenge’ 2016 race season in its search for a team to represent South Africa at the World Finals in 2017.  The aim is for learners, between the ages of 11 and 19, to design, manufacture and race their own miniature Formula One cars.

The F1 in Schools Technology Challenge has become well-known worldwide as an educational competition that actively promotes Science, Technology, Engineering and Mathematics (STEM). There are over 44 countries participating, making it a prestigious and fun event where the value of learning is showing exceptional results.

Registration for the programme is free for all schools in South Africa,” said Bez Sangari, MD of Sangari South Africa. “The F1 competition focuses on blended learning through a cross curricula approach where learners physically apply what is learnt in the classroom. The true value lies in how learners take ownership of their own learning.”

The teams wishing to enter the official competitions on regional, provincial, national or international level would have to source sponsorships as these have different entry costs. Teams would also need to source sponsorship for manufacturing their F1 cars.

Bez Sangari with group of participating girls
Bez Sangari with group of participating girls

You can follow Sangari on the following social media:

Twitter: @Sangarisa

Facebook: Sangarisa

Instagram: Think.Do.Learn

Email: register@f1inschools.co.za