Tag Archives: VR

SANGARI INTRODUCES AUGMENTED AND VITUAL REALITY SOLUTIONS AT TVET COLLEGES CONFERENCE

Sangari Education showcased their Augmented Reality Welding Simulator; CNC Simulator; Automotive Trainers; Educational Virtual Reality solutions; and Electronics Technology Simulations at the 2018 World TVET conference in Cape Town under the theme: Making Technical and Vocational Education Training the First Choice.

Sangari demonstrated the worldwide-acclaimed Soldamatic augmented reality (AR) welding training simulator and a range of virtual reality (VR) educational systems for schools. The Veative educational interactive virtual reality modules cover physics, chemistry, biology, maths, educational tour and language learning.

Bez Sangari, CEO of Sangari Education, explained:

This is an important tool for the classroom. Modules are mapped to the curriculum, delivering a powerful VR solution for schools to engage students with concepts that close the gap between knowledge and understanding.  This technology encourages students to become active learners rather than passive recipients of information. With the varied immersive experiences it offers, virtual reality has huge potential to transform both teaching and learning processes. It is the ultimate medium for delivering what is known as experiential learning.

As an example, students can experience an immersive module on photosynthesis with the help of a controller. They can go into the leaf and get a sense of how plants meet the requirements for photosynthesis. Such ‘look-see-do’ modes encourage students to explore, identify and experiment with the content.

The blue-collar skills shortage in South Africa is estimated at around one million jobs.  To meet this demand, training is essential, but the machinery needed is expensive.  Providing theory and no practical training is insufficient.

To address this, the Soldamatic augmented-reality (AR) welding simulator (winning top honours at the Worlddidac Awards) was demonstrated at the conference. It is a cost-effective alternative to traditional training that provides the same level of skills but offers significant cost saving that can run into millions of rands per annum.  Consumables such as welding rods, steel plates or oxygen are not needed, and because the equipment has no gas emissions, it is eco-friendly.

In addition, the AR simulator can be used in any environment with no need for special clothing or ventilation.  The welding can be done in a classroom or even an office. It is 100% safe, simply because it provides an augmented-reality welding environment, providing augmented-reality 3-D vision through the trainee welder’s headgear.

Sangari Partners with Veative to Bring Complete Virtual Reality Solutions to SA Schools

Continuing its promise to place innovative teaching and learning technologies into schools, Sangari Education has been appointed a distributor for Veative’s educational virtual reality (VR) solutions.

Sangari Education CEO, Bez Sangari, says:

Veative is a VR-focused education company that creates innovative VR curriculums, at an affordable price point, to transform how students learn.  Veative is the first content provider to develop an affordable and practical virtual reality solution for schools. It combines immersive and interactive education modules with plug-and-play virtual-reality headsets and controllers.

The company is a global provider of learning simulations for schools and industries, using technologies such as 3D, virtual reality, augmented reality and mixed reality. Veative’s ever-growing STEM library now covers over 500 modules.

The interactive modules cover physics, chemistry, biology, maths, educational tour and language learning. The kits include portable trolleys to keep headsets charged and safe when not in use while software assists educators with reports and analytics.

This is an important tool for the classroom, which allows focused attention on topics, and is a valuable part of the learning process. With learning modules mapped to the curriculum, we can deliver a powerful VR solution for schools to engage students with concepts, closing the gap between knowledge and understanding.

This technology encourages students to become active learners rather than passive recipients of information. With the varied immersive experiences it offers, virtual reality has huge potential to transform both teaching and learning processes. It is the ultimate medium for delivering what is known as experiential learning.

As an example, students can experience an immersive module on photosynthesis with the help of a controller. They are able to go into the leaf and get a sense of how plants meet the requirements for photosynthesis. Such ‘look-see-do’ modes encourage students to explore, identify and experiment with the content.

Virtual reality also enhances teachers’ capabilities. It makes the job of teaching easier. Within VR simulations, teachers can track student understanding of the topics being taught with analytics and data reporting. As VR encourages active participation, it becomes easy for the teachers to identify possible gaps in the understanding of the students and attend to those issues timeously.

The software allows the teacher to monitor, access and analyse each student’s progress effortlessly, providing instant guidance and feedback. On the other hand, with integrated assessment scores, educators can bridge the learning gap and make learning fun and exciting for students.