Win with 2Simple and Purple Mash

2Simple wants you to design the official Purple Mash Festive Card for 2022. If you have access to the Purple Mash paid platform, just log in to Purple Mash and get started with 2Paint a Picture to design your card. Remember you can pick any painting style that you like. When you are done, save your work and submit it to the competition display board for your age group. Everyone is welcome to enter the competition and your design can reflect whatever this time of year means to you.

Competition age groups:

Foundation Phase Grade 0 – Grade 3
Intermediate Phase Grade 4 – 7

Each child can submit ONE entry for the competition.  

How To Enter:   Children enter their work by submitting it to the ‘Festive Card Competition’ Display Boards. They should submit their work to the age-appropriate board. There is a video in Purple Mash showing how to do this. They can save and edit their work as often as they like before submitting it – it should only be submitted once it is completely finished.

Competition will run from 4 – 23 November 2022.

Pattern Recognition and Problem Solving in Coding and Robotics

One of the strands covered by the South African Foundation Phase Coding and Robotics curriculum is Pattern Recognition and Problem solving.  Cambridge’s Connect Coding and Robotics addresses this strand and is a great aid to teachers.

Learning to identify abstract and geometric patterns is an integral part of the Design and Computational Thinking process, assisting learners in solving problems. ​

​The following skills and concepts are taught in the Pattern Recognition and Problem-solving strand: ​

  • Identification and analysis of regularities, repetitions and change in patterns that increases in size and number consisting of physical objects, drawings and symbolic forms to make predictions and solve problems.
  • Description of patterns and relationships using symbolic expressions and grids.
  • The identification of code patterns through the sequences of lines, shapes and objects in the world. 

Patterns can be physical objects, drawings or symbolic forms. Learning to identify patterns is an integral part of the design and computational thinking processes, which will assist learners in solving problems. 

Download the Cambridge Connect Coding and Robotics brochure here.

SMART boards in stock at Edit Microsystems

SMART Boards are now in stock to fulfill all end year and back to school purchases.

Edit is overwhelmed by the re-commitment and support that their customers have shown to the SMART brand. Your continued feedback, interests and concerns are what make the difference to the product experiences and growth.  

If you have a preferred RESELLER, contact them now to secure stock on hand.
Please send all quote requests, questions, concerns and queries to

Simplifying the business of your school

d6, registered as d6 Group (Pty) Ltd, a member of ADESSA, aims to advance schools by revolutionising its management functions. Its communications solution bridge the communication gap between schools and their parents.

In addition, d6 provides a cloud-based management solution that simplifies how schools manage the ‘business’ of their school regarding finances, administration and curriculum.

Cambridge University Press supports the teaching of Coding and Robotics

In response to the new subject Coding and Robotics, introduced by the Department of Basic Education for Grades 1–9 in South Africa, Cambridge University Press has recently published a series of textbooks for the South African Foundation Phase Coding and Robotics classroom.

These books respond directly to the draft curriculum, providing content and activities for each knowledge strand. The books aim to prepare learners for the Fourth Industrial Revolution by teaching technology, processes and ways of thinking that allow them to live and work in a digitally enabled society. ​

The Coding and Robotics subject is aimed at guiding and preparing learners to develop 21st century skills, namely to solve problems, think critically, work collaboratively and creatively, function in a digital and information-driven world, apply digital and ICT skills, and transfer these skills to solve everyday problems and their possibilities, including equipping learners for meaningful and successful living in a rapidly changing and transforming society. ​

Cambridge Connect Coding and Robotics Foundation Phase for Grades 1-3 covers the following knowledge strands:​

  • Pattern Recognition and Problem Solving ​
  • Algorithms and Coding ​
  • Robotics Skills ​
  • Internet and E-Communication ​
  • Application Skills

Download the Cambridge Connect Coding and Robotics brochure here.

Coding and Robotics in action